Our vision is to offer creative freedom that brings back the joy of childhood adventures

We've poured our passion into creating Out of Ore, a unique game that stands out in the industry.
As a small team, we closely collaborate with our community, making them a vital part of our development process. Our vision is to elevate the gaming experience to new heights, offering creative freedom that brings back the joy of childhood adventures. Together, we strive to create a game that not only entertains but also inspires and connects players through shared experiences.


Our vision

Our Journey

Our adventure began in late 2018 and continues to thrive. By 2023, Out of Ore became our primary focus.


2018

THE BEGINNING

Christian (Execut) and Kristian (T-Bone) start modding for Farming Simulator 2019 by Giants Software, overcoming challenges in 3D modeling. Their shared passion leads to collaboration.

2019

THE MOD ERA

Encouraged by the community, Execut and T-Bone form North Modding Company, marking a new chapter in mod development. They release their first mods on the Farming Simulator ModHub, gaining quick popularity.

2020

BERGSBRUK

In 2020, North Modding Company launched "Bergsbruk" on Steam, our first standalone PC game. At the same time, our Farming Simulator mods hit 30 million downloads, a major milestone.

2022

OUT OF ORE

We decided to halt further development on "Bergsbruk" to concentrate our efforts on a new game, "Out of Ore".


2023

FOCUS ON OUT OF ORE

"Out of Ore" takes center stage, with Farming Simulator modding stepping back.

This shift reflects the company's ongoing development and progress.

2025

REACHING 100,000 SOLD GAMES

"Out of Ore" achieving 100,000 sales, a testament to the incredible support from our community and the passion and dedication of our small team.



About Us

Our team consists of five dedicated team members. Together, we bring a diverse range of skills to the table, covering everything from programming and 3D modeling to texturing, marketing, and economics.

Gaming studio in Sweden

Meet our Team

Our team is a collection of passionate and talented individuals who share a common goal: to create exceptional gaming experiences.

~Execut
Execut Avatar

Christian

CEO / Lead Developer

SE

Passionate about creating immersive gaming experiences that push technological boundaries.

~T-Bone
T-Bone

Kristian

Dev / Lead Asset Designer

NO

Brings characters and environments to life with stunning visual designs and attention to detail.

~Darksider
Shi-Hung

Shih-Hung

Backend Sys. Developer

TW

Architect of our robust backend systems ensuring smooth gameplay and server performance.

~Warning7
Warning7

Alfred

Asset Designer

SE

Creates the visual elements that make our games stand out with a unique artistic style.

~Tarzan
Gabriella

Gabriella

Business Coordinator

SE

Drives our business strategy and ensures our games reach the right audience.

~Tarzan
Tarzan

Tarzan

Mood Manager

SE

Studios Office Cat

~Shadow
Skuggan

Skuggan

Head of Security

SE

Who let the dogs out?

What People Say

Verified Steam Reviews
RockstarCRO
Steam User
44.4 hours
Recommended

This was one of those rare gems that players find. Out of Ore is a fun mining simulator, fun solo for some time before things get too big, and absolutely fun with friends as progress can be made. In short, fun [b]gameplay[/b] that can either entice or bore players after some time.

Out of Ore's [b]gameplay[/b] revolves around the player acquiring ores and minerals around them to sell to the shop. The more that is refined, the more can be made, and bigger purchases can be made to make even more. Out of Ore boasts a few giant open world maps for players to explore. In a way, it does feel like Minecraft in this major "wow, I wonder what's out there and want to explore". Going up and down in the game is a little more tricky. The player can exit the vehicle and explore the map third person, but making one wrong step can get players stuck in a pit. Players can recall their vehicles very easily from a menu if they happen to flip. Automation is another big feature in the game, though players need to wrap their head around how the concept works. From what I understand it is a straight flow chart, sort of an A to Z arrow. The arrow can branch off on its way to Z, but needs to end at Z for the automation to function (or for the materials to process through). Building in quite easy in the game with different build modes being allowed. Vehicles can be placed more or less anywhere and are delivered by helicopter. Players can also build their own structures, given they have the materials. More or less everything on the map can be changed or interacted with. Beware of explosives, some of the bigger ones make big holes. 

The [b]graphics and visuals[/b] are okay for what they are. They aren't cartooney, over the top fancy, or anything of that nature. The game has decent assets that animate as much as possible to accurately portray the mining word. The dirt does its best to simulate dirt. It seems like it tries its best to act as individual rocks, but there is a bit of a clumping feature to show the change in terrain or the amount in buckets. I do appreciate this game is trying to take the Spintires concept to another level with the detail to manipulating dirt. The environment is a little quiet and dead, but when there are a lot of players working together it seems like a mini-busy-city. The [b]sounds and music[/b] are also decent, with some room for improvement. Everything seems to make sounds and there is a bit of nature noises, but again the world sounds a little quiet. I get that it is a mining game and that is the focus, little immersion in these two domains go a long way. Machines certainly make noises whether its backing up or picking up dirt. 

The game is good, it's fun, but it's really meant for a specific audience. Depending on who you are and if your friends are into playing this with you will determine your [b]gameplay[/b] experience. What was totally unexpected was that the community was so awesome. I decided to open up my game, of course no one joins for the first few hours, I go eat something and come back and there is another two characters running around continuing the pit I'm making. They ask for some special privileges on my game, they get it, they don't spend all the money, they upgrade the place, I have more money, and it's a good time seeing everything in action. The tutorial for sure needs some overhaul into helping players figure out how everything works together. It does take a little thinking power to pair all the structures and belts properly for everything to work. I would recommend a purchase on sale. 

[h1]RATING: 7.7/10[/h1]

[table]

[tr]

[td]Gameplay[/td]

[td]B[/td]

[/tr]

[tr]

[td]Story / Campaign[/td]

[td]B-[/td]

[/tr]

[tr]

[td]Visuals / User Interface[/td]

[td]C+[/td]

[/tr]

[tr]

[td]Sounds / Music[/td]

[td]C+[/td]

[/tr]

[tr]

[td]Replay-ability[/td]

[td]B-[/td]

[/tr]

[tr]

[td]Overall [/td]

[td]B-[/td]

[/tr]

[/table]

Verified Purchase
J. Gunn
Steam User
79.0 hours

cool game

Verified Purchase
Nejcek
Steam User
35.7 hours

very fun game

Verified Purchase

Our Achievements

100,000 SOLD GAMES

"Out of Ore" reaching 100,000 sales


7 YEARS

Successfully operating and growing since 2018

GLOBAL COMMUNITY

Active player base across multiple continents

50M+ DOWNLOADS

Our Farming Simulator mods crossed 50 million downloads

Ready to join our gaming adventure?

Check out our game and become part of our growing community of players around the world.