Our vision is to offer creative freedom that brings back the joy of childhood adventures
We've poured our passion into creating Out of Ore, a unique game that stands out in the industry.
As a small team, we closely collaborate with our community, making them a vital part of our development process. Our vision is to elevate the gaming experience to new heights, offering creative freedom that brings back the joy of childhood adventures. Together, we strive to create a game that not only entertains but also inspires and connects players through shared experiences.
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Our Journey
Our adventure began in late 2018 and continues to thrive. By 2023, Out of Ore became our primary focus.
THE BEGINNING
Christian (Execut) and Kristian (T-Bone) start modding for Farming Simulator 2019 by Giants Software, overcoming challenges in 3D modeling. Their shared passion leads to collaboration.
THE MOD ERA
Encouraged by the community, Execut and T-Bone form North Modding Company, marking a new chapter in mod development. They release their first mods on the Farming Simulator ModHub, gaining quick popularity.
BERGSBRUK
In 2020, North Modding Company launched "Bergsbruk" on Steam, our first standalone PC game. At the same time, our Farming Simulator mods hit 30 million downloads, a major milestone.
OUT OF ORE
We decided to halt further development on "Bergsbruk" to concentrate our efforts on a new game, "Out of Ore".
FOCUS ON OUT OF ORE
"Out of Ore" takes center stage, with Farming Simulator modding stepping back.
This shift reflects the company's ongoing development and progress.
REACHING 100,000 SOLD GAMES
"Out of Ore" achieving 100,000 sales, a testament to the incredible support from our community and the passion and dedication of our small team.
About Us
Our team consists of five dedicated team members. Together, we bring a diverse range of skills to the table, covering everything from programming and 3D modeling to texturing, marketing, and economics.
Gaming studio in Sweden
Meet our Team
Our team is a collection of passionate and talented individuals who share a common goal: to create exceptional gaming experiences.
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Christian
CEO / Lead Developer
Passionate about creating immersive gaming experiences that push technological boundaries.
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Kristian
Dev / Lead Asset Designer
Brings characters and environments to life with stunning visual designs and attention to detail.
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Shih-Hung
Backend Sys. Developer
Architect of our robust backend systems ensuring smooth gameplay and server performance.
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Alfred
Asset Designer
Creates the visual elements that make our games stand out with a unique artistic style.
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Gabriella
Business Coordinator
Drives our business strategy and ensures our games reach the right audience.
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Tarzan
Mood Manager
Studios Office Cat
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Skuggan
Head of Security
Who let the dogs out?
What People Say

My Playtime: 341 hours — enough to build mines, blow them up, rebuild them, fight griefers, and dream up entire new systems for this game.
Out of Ore is one of the most addictive mining sims I’ve ever touched. It has massive potential, a great foundation, and some of the best heavy‑machinery gameplay in the genre. But it also has rough edges, bugs, and multiplayer issues that need attention.
This review covers the good, the bad, and the features I believe should be added to make Out of Ore truly legendary.
PROS
Addictive gameplay loop
Digging, hauling, blasting, and building your mining operation feels great. Once you get going, hours disappear.
Heavy machinery heaven
Excavators, loaders, dump trucks, dozers, graders — the game nails the “big machine” vibe.
Massive sandbox freedom
You can reshape the world however you want. Dig huge pits, carve tunnels, build conveyor networks, or create full mining bases.
Multiplayer is fun with the right people
Working a mine together is awesome when everyone is cooperating.
Huge maps
Lots of room to explore, dig, and build.
Active devs
When they communicate, they listen and respond.
CONS
Physics can be janky
Machines slide, bounce, flip, or sink into the ground. Terrain digging can be inconsistent.
Bugs and crashes
Vehicles falling through the map, multiplayer desync, wiring issues, quest bugs, FPS drops.
Multiplayer griefing is a real problem
Players can join your world and disconnect wires, shut off generators, move machines, or place explosives.
Lack of progression
Once you buy machines, there’s not much long‑term structure or goals.
Audio is weak
Engines, explosions, and digging sounds need more punch.
Slow update communication
Players often feel left in the dark.
No anti‑cheat system
Right now trainers, cheat tools, and memory editors can be used without detection. This is a huge issue for competitive or long‑term multiplayer.
WHAT I THINK SHOULD BE ADDED (BIG SUGGESTION)
This is the part I’m most excited about — a system that would take Out of Ore to the next level.
Multi‑Company Multiplayer System
Let players join a server and create their own mining companies.
Up to 16 different companies operating inside one world.
Each company would:
• Buy land
• Build their own base
• Hire contractors
• Manage finances
• Compete on leaderboards
• Grow over time
This would turn Out of Ore into a full mining MMO.
Land Ownership System
Players can purchase land plots.
Only the owner can dig, build, or place explosives inside their land.
Land types:
• Small
• Medium
• Large
• Premium deep‑ore zones
This prevents griefing and adds strategy.
Company Economy + Loans
Every new company starts with a $1,000,000 loan to get their operation going.
Loan features:
• Interest
• Weekly payments
• Failure to pay = company shutdown
This adds progression and risk.
Contractor Role
Contractors can:
• Operate machines
• Dig
• Work for companies
Contractors [b]cannot[/b]:
• Place explosives
• Buy land
• Build machines
• Modify protected zones
This keeps servers safe.
. Explosive Permissions
Explosives should be restricted to:
• Host
• Company Owners (on their land only)
• Trusted players (if host allows)
Contractors and Visitors should never be able to place explosives.
Full Multiplayer Protection System
• Player roles
• Lockable machines
• Lockable wiring
• Protected zones
• Kick/ban system
• Wiring undo button
• Host‑only power control
• Whitelist support
This would eliminate griefing.
ANTI‑CHEAT SYSTEM (CRITICAL)
Out of Ore needs a real anti‑cheat system to protect multiplayer and future competitive gameplay.
Right now:
• Trainers work
• Cheat Engine works
• Memory editing works
• No detection
• No enforcement
• No server‑side protection
This is a major problem for long‑term servers and any kind of company‑vs‑company competition.
What should be added:
• Basic client‑side anti‑cheat
• Server‑side validation for movement, digging, and machine physics
• Detection for memory editing
• Automatic kick/ban for cheat tools
• Logging of suspicious actions
• Optional “strict mode” for competitive servers
Even a lightweight anti‑cheat would massively improve multiplayer fairness.
Leaderboard / Ranking System
Companies compete in:
• Ore sold
• Profit
• Land owned
• Machines owned
• Debt paid
• Weekly production
• Safety rating
Ranking tiers:
• Bronze
• Silver
• Gold
• Platinum
• Titan
This gives servers long‑term goals.
FINAL VERDICT
Out of Ore is a flawed gem — but a gem with massive potential.
If the developers add a multi‑company system, land ownership, proper permissions, anti‑cheat, and competitive progression, this game could become the greatest mining MMO ever made.
Right now, it’s fun, chaotic, and sometimes frustrating.
With the right updates, it could be legendary.
Recommended — with hope for the future. (341 hours played)
Our Achievements
100,000 SOLD GAMES
"Out of Ore" reaching 100,000 sales
7 YEARS
Successfully operating and growing since 2018
GLOBAL COMMUNITY
Active player base across multiple continents
50M+ DOWNLOADS
Our Farming Simulator mods crossed 50 million downloads
Ready to join our gaming adventure?
Check out our game and become part of our growing community of players around the world.

