Our vision is to offer creative freedom that brings back the joy of childhood adventures

We've poured our passion into creating Out of Ore, a unique game that stands out in the industry.
As a small team, we closely collaborate with our community, making them a vital part of our development process. Our vision is to elevate the gaming experience to new heights, offering creative freedom that brings back the joy of childhood adventures. Together, we strive to create a game that not only entertains but also inspires and connects players through shared experiences.


Our vision

Our Journey

Our adventure began in late 2018 and continues to thrive. By 2023, Out of Ore became our primary focus.


2018

THE BEGINNING

Christian (Execut) and Kristian (T-Bone) start modding for Farming Simulator 2019 by Giants Software, overcoming challenges in 3D modeling. Their shared passion leads to collaboration.

2019

THE MOD ERA

Encouraged by the community, Execut and T-Bone form North Modding Company, marking a new chapter in mod development. They release their first mods on the Farming Simulator ModHub, gaining quick popularity.

2020

BERGSBRUK

In 2020, North Modding Company launched "Bergsbruk" on Steam, our first standalone PC game. At the same time, our Farming Simulator mods hit 30 million downloads, a major milestone.

2022

OUT OF ORE

We decided to halt further development on "Bergsbruk" to concentrate our efforts on a new game, "Out of Ore".


2023

FOCUS ON OUT OF ORE

"Out of Ore" takes center stage, with Farming Simulator modding stepping back.

This shift reflects the company's ongoing development and progress.

2025

REACHING 100,000 SOLD GAMES

"Out of Ore" achieving 100,000 sales, a testament to the incredible support from our community and the passion and dedication of our small team.



About Us

Our team consists of five dedicated team members. Together, we bring a diverse range of skills to the table, covering everything from programming and 3D modeling to texturing, marketing, and economics.

Gaming studio in Sweden

Meet our Team

Our team is a collection of passionate and talented individuals who share a common goal: to create exceptional gaming experiences.

~Execut
Execut Avatar

Christian

CEO / Lead Developer

SE

Passionate about creating immersive gaming experiences that push technological boundaries.

~T-Bone
T-Bone

Kristian

Dev / Lead Asset Designer

NO

Brings characters and environments to life with stunning visual designs and attention to detail.

~Darksider
Shi-Hung

Shih-Hung

Backend Sys. Developer

TW

Architect of our robust backend systems ensuring smooth gameplay and server performance.

~Warning7
Warning7

Alfred

Asset Designer

SE

Creates the visual elements that make our games stand out with a unique artistic style.

~Tarzan
Gabriella

Gabriella

Business Coordinator

SE

Drives our business strategy and ensures our games reach the right audience.

~Tarzan
Tarzan

Tarzan

Mood Manager

SE

Studios Office Cat

~Shadow
Skuggan

Skuggan

Head of Security

SE

Who let the dogs out?

What People Say

Verified Steam Reviews
SMOKEY1981
Steam User
341.4 hours
Recommended

My Playtime: 341 hours — enough to build mines, blow them up, rebuild them, fight griefers, and dream up entire new systems for this game.

Out of Ore is one of the most addictive mining sims I’ve ever touched. It has massive potential, a great foundation, and some of the best heavy‑machinery gameplay in the genre. But it also has rough edges, bugs, and multiplayer issues that need attention.

This review covers the good, the bad, and the features I believe should be added to make Out of Ore truly legendary.

PROS

Addictive gameplay loop

Digging, hauling, blasting, and building your mining operation feels great. Once you get going, hours disappear.

Heavy machinery heaven

Excavators, loaders, dump trucks, dozers, graders — the game nails the “big machine” vibe.

Massive sandbox freedom

You can reshape the world however you want. Dig huge pits, carve tunnels, build conveyor networks, or create full mining bases.

Multiplayer is fun with the right people

Working a mine together is awesome when everyone is cooperating.

Huge maps

Lots of room to explore, dig, and build.

Active devs

When they communicate, they listen and respond.

CONS

Physics can be janky

Machines slide, bounce, flip, or sink into the ground. Terrain digging can be inconsistent.

Bugs and crashes

Vehicles falling through the map, multiplayer desync, wiring issues, quest bugs, FPS drops.

Multiplayer griefing is a real problem

Players can join your world and disconnect wires, shut off generators, move machines, or place explosives.

Lack of progression

Once you buy machines, there’s not much long‑term structure or goals.

Audio is weak

Engines, explosions, and digging sounds need more punch.

Slow update communication

Players often feel left in the dark.

No anti‑cheat system

Right now trainers, cheat tools, and memory editors can be used without detection. This is a huge issue for competitive or long‑term multiplayer.

WHAT I THINK SHOULD BE ADDED (BIG SUGGESTION)

This is the part I’m most excited about — a system that would take Out of Ore to the next level.

Multi‑Company Multiplayer System

Let players join a server and create their own mining companies.

Up to 16 different companies operating inside one world.

Each company would:

• Buy land

• Build their own base

• Hire contractors

• Manage finances

• Compete on leaderboards

• Grow over time

This would turn Out of Ore into a full mining MMO.

Land Ownership System

Players can purchase land plots.

Only the owner can dig, build, or place explosives inside their land.

Land types:

• Small

• Medium

• Large

• Premium deep‑ore zones

This prevents griefing and adds strategy.

Company Economy + Loans

Every new company starts with a $1,000,000 loan to get their operation going.

Loan features:

• Interest

• Weekly payments

• Failure to pay = company shutdown

This adds progression and risk.

Contractor Role

Contractors can:

• Operate machines

• Dig

• Work for companies

Contractors [b]cannot[/b]:

• Place explosives

• Buy land

• Build machines

• Modify protected zones

This keeps servers safe.

. Explosive Permissions

Explosives should be restricted to:

• Host

• Company Owners (on their land only)

• Trusted players (if host allows)

Contractors and Visitors should never be able to place explosives.

Full Multiplayer Protection System

• Player roles

• Lockable machines

• Lockable wiring

• Protected zones

• Kick/ban system

• Wiring undo button

• Host‑only power control

• Whitelist support

This would eliminate griefing.

ANTI‑CHEAT SYSTEM (CRITICAL)

Out of Ore needs a real anti‑cheat system to protect multiplayer and future competitive gameplay.

Right now:

• Trainers work

• Cheat Engine works

• Memory editing works

• No detection

• No enforcement

• No server‑side protection

This is a major problem for long‑term servers and any kind of company‑vs‑company competition.

What should be added:

• Basic client‑side anti‑cheat

• Server‑side validation for movement, digging, and machine physics

• Detection for memory editing

• Automatic kick/ban for cheat tools

• Logging of suspicious actions

• Optional “strict mode” for competitive servers

Even a lightweight anti‑cheat would massively improve multiplayer fairness.

Leaderboard / Ranking System

Companies compete in:

• Ore sold

• Profit

• Land owned

• Machines owned

• Debt paid

• Weekly production

• Safety rating

Ranking tiers:

• Bronze

• Silver

• Gold

• Platinum

• Titan

This gives servers long‑term goals.

FINAL VERDICT

Out of Ore is a flawed gem — but a gem with massive potential.

If the developers add a multi‑company system, land ownership, proper permissions, anti‑cheat, and competitive progression, this game could become the greatest mining MMO ever made.

Right now, it’s fun, chaotic, and sometimes frustrating.

With the right updates, it could be legendary.

Recommended — with hope for the future. (341 hours played)

Verified Purchase
warren_1992
Steam User
44.8 hours

fun game runs grest

Verified Purchase
beeboobaa
Steam User
12.1 hours

fun digging game

Verified Purchase

Our Achievements

100,000 SOLD GAMES

"Out of Ore" reaching 100,000 sales


7 YEARS

Successfully operating and growing since 2018

GLOBAL COMMUNITY

Active player base across multiple continents

50M+ DOWNLOADS

Our Farming Simulator mods crossed 50 million downloads

Ready to join our gaming adventure?

Check out our game and become part of our growing community of players around the world.