Our vision is to offer creative freedom that brings back the joy of childhood adventures

We've poured our passion into creating Out of Ore, a unique game that stands out in the industry.
As a small team, we closely collaborate with our community, making them a vital part of our development process. Our vision is to elevate the gaming experience to new heights, offering creative freedom that brings back the joy of childhood adventures. Together, we strive to create a game that not only entertains but also inspires and connects players through shared experiences.


Our vision

Our Journey

Our adventure began in late 2018 and continues to thrive. By 2023, Out of Ore became our primary focus.


2018

THE BEGINNING

Christian (Execut) and Kristian (T-Bone) start modding for Farming Simulator 2019 by Giants Software, overcoming challenges in 3D modeling. Their shared passion leads to collaboration.

2019

THE MOD ERA

Encouraged by the community, Execut and T-Bone form North Modding Company, marking a new chapter in mod development. They release their first mods on the Farming Simulator ModHub, gaining quick popularity.

2020

BERGSBRUK

In 2020, North Modding Company launched "Bergsbruk" on Steam, our first standalone PC game. At the same time, our Farming Simulator mods hit 30 million downloads, a major milestone.

2022

OUT OF ORE

We decided to halt further development on "Bergsbruk" to concentrate our efforts on a new game, "Out of Ore".


2023

FOCUS ON OUT OF ORE

"Out of Ore" takes center stage, with Farming Simulator modding stepping back.

This shift reflects the company's ongoing development and progress.

2025

REACHING 100,000 SOLD GAMES

"Out of Ore" achieving 100,000 sales, a testament to the incredible support from our community and the passion and dedication of our small team.



About Us

Our team consists of five dedicated team members. Together, we bring a diverse range of skills to the table, covering everything from programming and 3D modeling to texturing, marketing, and economics.

Gaming studio in Sweden

Meet our Team

Our team is a collection of passionate and talented individuals who share a common goal: to create exceptional gaming experiences.

~Execut
Execut Avatar

Christian

CEO / Lead Developer

SE

Passionate about creating immersive gaming experiences that push technological boundaries.

~T-Bone
T-Bone

Kristian

Dev / Lead Asset Designer

NO

Brings characters and environments to life with stunning visual designs and attention to detail.

~Darksider
Shi-Hung

Shih-Hung

Backend Sys. Developer

TW

Architect of our robust backend systems ensuring smooth gameplay and server performance.

~Warning7
Warning7

Alfred

Asset Designer

SE

Creates the visual elements that make our games stand out with a unique artistic style.

~Tarzan
Gabriella

Gabriella

Business Coordinator

SE

Drives our business strategy and ensures our games reach the right audience.

~Tarzan
Tarzan

Tarzan

Mood Manager

SE

Studios Office Cat

~Shadow
Skuggan

Skuggan

Head of Security

SE

Who let the dogs out?

What People Say

Verified Steam Reviews
masonjohnson3450
Steam User
112.1 hours
Recommended

work at a gold mine and this is close enough honestly

Verified Purchase
basic guy
Steam User
27.1 hours

Game

Verified Purchase
DeeDoo
Steam User
10.9 hours

I wish I could rate meh? The physics are far too unforgiving. Ive found that dirt slips out of my bucket even if its straight up facing the air, but as soon as I try to dump it I practically have to flip the thing backwards pointing my bucket so low (mainly with the loaders). Dirt is not a solid object, truck and car wheels sink into dirt, not to mention the rubber and air in the tire also absorb quite a bit of impact. Tracked vehicles are also *designed* to cut through muddy and tough terrain. This needs a fix and quick, I don't expect SnowRunner levels of voxel deformation but Id like some kind of fake-out, at least let the wheels/tracks sink a bit into bumps so they're not so rough.

There are no tutorials, this game absolutely *requires* tutorials to be at all successful. You NEED to teach people what things do what. I'd also highly recommend you *stop selling DLC's this early*. Your game isn't in a good enough state to warrant me purchasing content on the side. You absolutely have to iron out your kinks and bugs.

Many many many bugs with hoppers where they just delete ores.

Other than that, its a pretty fun game to get lost in. Just needs some elbow grease.

Verified Purchase

Our Achievements

100,000 SOLD GAMES

"Out of Ore" reaching 100,000 sales


7 YEARS

Successfully operating and growing since 2018

GLOBAL COMMUNITY

Active player base across multiple continents

50M+ DOWNLOADS

Our Farming Simulator mods crossed 50 million downloads

Ready to join our gaming adventure?

Check out our game and become part of our growing community of players around the world.