Our vision is to offer creative freedom that brings back the joy of childhood adventures
We've poured our passion into creating Out of Ore, a unique game that stands out in the industry.
As a small team, we closely collaborate with our community, making them a vital part of our development process. Our vision is to elevate the gaming experience to new heights, offering creative freedom that brings back the joy of childhood adventures. Together, we strive to create a game that not only entertains but also inspires and connects players through shared experiences.
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Our Journey
Our adventure began in late 2018 and continues to thrive. By 2023, Out of Ore became our primary focus.
THE BEGINNING
Christian (Execut) and Kristian (T-Bone) start modding for Farming Simulator 2019 by Giants Software, overcoming challenges in 3D modeling. Their shared passion leads to collaboration.
THE MOD ERA
Encouraged by the community, Execut and T-Bone form North Modding Company, marking a new chapter in mod development. They release their first mods on the Farming Simulator ModHub, gaining quick popularity.
BERGSBRUK
In 2020, North Modding Company launched "Bergsbruk" on Steam, our first standalone PC game. At the same time, our Farming Simulator mods hit 30 million downloads, a major milestone.
OUT OF ORE
We decided to halt further development on "Bergsbruk" to concentrate our efforts on a new game, "Out of Ore".
FOCUS ON OUT OF ORE
"Out of Ore" takes center stage, with Farming Simulator modding stepping back.
This shift reflects the company's ongoing development and progress.
REACHING 100,000 SOLD GAMES
"Out of Ore" achieving 100,000 sales, a testament to the incredible support from our community and the passion and dedication of our small team.
About Us
Our team consists of five dedicated team members. Together, we bring a diverse range of skills to the table, covering everything from programming and 3D modeling to texturing, marketing, and economics.
Gaming studio in Sweden
Meet our Team
Our team is a collection of passionate and talented individuals who share a common goal: to create exceptional gaming experiences.
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Christian
CEO / Lead Developer
Passionate about creating immersive gaming experiences that push technological boundaries.
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Kristian
Dev / Lead Asset Designer
Brings characters and environments to life with stunning visual designs and attention to detail.
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Shih-Hung
Backend Sys. Developer
Architect of our robust backend systems ensuring smooth gameplay and server performance.
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Alfred
Asset Designer
Creates the visual elements that make our games stand out with a unique artistic style.
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Gabriella
Business Coordinator
Drives our business strategy and ensures our games reach the right audience.
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Tarzan
Mood Manager
Studios Office Cat
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Skuggan
Head of Security
Who let the dogs out?
What People Say

This is the best equipment simulator game ive ever played, with the constant updates coming to the game theres always new stuff to try and endless possibilities for mining work

Recommended Because :
- Game is not polished, but the community is solid
- If you're into heavy equiptment and create big pit, this is your game.
- Fun for mining nerd
As splitintwo mentioned, this game successfully fulfills my imagination regarding heavy equipment and mining, whether it's surface mining or underground mining. I'm a Drill & Blast Engineer from Geology Background, so many of the heavy equipment activities I do are new and broaden my knowledge of mining. However, there are a few things I feel are missing from this game, including:
• Resources Estimate (not really needed, but appreciated if added into the game)
Dig things up mindlessly is Ok, but As geology graduate, i think it is important to have feature that allowed you to estimate resources and know the spatial positions of that resources. This one should connect to the next point.
• Mine Planning (not really important, atleast in the short term)
It is okay of i do not know the total resources worth, but it is important that i know : how deep the mine is going to be, how many volume that going to be removed, and what is the crest, bench, and toe position. What do we need to achieve this? next point is the answer...
• Advanced Surveying (Urgently Needed)
As of May'26, survey only covers RTK Rover slapped into heavy equiptment, it's measure your X, Y, Z, and your bucket/blade orientation. Current surveying feature also include the ability to cut to the RL (well, you have to cut it first). What i think is : You can hold that RTK Rover, and measure that position by yourself (not with heavy equipment), you can also mark that position let say you want to mark the Bench 280 that you can mark it and it shows on your map. I also noticed some issue when you measured your elevation using Dozer, Bucket Wheel, and big excavator because that will give you 3 separate result.
• Automated Hauling
Well, this one is self explanatory. I want to create hauling automation from loading front all the way up to Dump point.
Our Achievements
100,000 SOLD GAMES
"Out of Ore" reaching 100,000 sales
7 YEARS
Successfully operating and growing since 2018
GLOBAL COMMUNITY
Active player base across multiple continents
50M+ DOWNLOADS
Our Farming Simulator mods crossed 50 million downloads
Ready to join our gaming adventure?
Check out our game and become part of our growing community of players around the world.
