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Explore our game Out of Ore, stay informed with the latest news, and find answers to your questions. Meet the North Modding Company Team and learn about our journey. Keep up-to-date by following us on social media or join our community on Discord.

Out of Ore

RUN YOUR OWN MINING COMPANY

Take charge of your mining enterprise, where you'll oversee the construction of your site and the expansion of your fleet. Customize your plant with sorting, crushing, and refining features to optimize ore processing operations.


In this immersive world, players can build anything from fortresses to underground cities. With endless resources, the possibilities are limitless.

Conveyor

Out of Ore

MASSIVE OPEN WORLD

Uncover the wonders of the wilderness as you traverse through expansive landscapes, ready to be explored. With maps stretching across an impressive 400,000 square kilometers, there's plenty of room for adventure.


Dive into this new environment, allowing your creativity to flourish as you craft your own unique world from the ground up.


Massive Openworld

Out of Ore - DLC

MINE DECORATION SUPPORTER PACK

Want to support development while decorating your base?
Now you can with our supporter package and take your game to next level!

Furnish your mining office or enhance your game with trees and bushes. Gain access to roadsigns, office furniture, barrels, building materials, and much more.

The only limit is your imagination!

DLC
LATEST NEWS
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Newsabout 21 hours ago

Beta Update V0.36!

Hello everyone!We are back with a new Beta update, and this time we have three new additions for you to try out: Auto Level, Flexible Conveyors and Manlifts!With these additions, we are looking to make some everyday tasks a little easier, from keeping a consistent ground level, to putting together production lines and reaching those harder to access areas around your mine sites and buildings.Alongside the new features, V0.36 also brings further performance improvements, adjustments and fixes across the game.We are continuing to work through other reported issues and feedback as well. Not everything that has been reported is included in this update, as some areas affect larger parts of the gameplay and need more time and attention than a quick fix (such as economy, camera modes, vehicle behavior and more ). We will continue working through these areas step by step in the upcoming updates.Further down, we will take a closer look at each of the new features, how they are intended to work and how to get started with them. As always, thank you to everyone taking part in the Beta and continuing to send us your bug reports, feedback and suggestions!Remember that the Beta update is optional and is still being tested and polished with the help of those who choose to take part in Beta testing and reporting. We also recommend to always do a backup before switching between game versions!How to join the Beta branchRight-click Out of Ore in your Steam Library and select Properties.In the Properties menu, select Betas from the left sidebar.Select "beta - Latest beta for players" from the dropdown list.The Beta should begin downloading automatically.Auto LevelThe first version of Auto Level is currently available for loaders, dozers and graders.For this first version, Auto Level keeps things simple and works with a flat horizontal level. It will help keep your blade or bucket at the height you have set, but tilted or sloped levels are not supported yet.This is our first step with Auto Level, and we would like to build further on the system as development continues.DX100A Dozer and L8000/L10000 loaders do not support Auto Level due to these being older machinery.Below we will go through how to set your target height, make adjustments and use Auto Level while working.How to use Auto Level?Before you can use Auto Level function, you will need to purchase the Auto Level Reciever from the store. (Under Equipment - GPS - Auto Level Reciever)Once purchased, equip the Auto Level Reciever to one of the vehicle's light slots. After it has been equipped, the Auto Level system and its controls will become available for that vehicle.If the Auto Level GPS is equipped on a vehicle that does not currently support Auto Level, you will see a message in the Vehicle Inventory letting you know that the vehicle is not supported.Where to find the controls?The Auto Level controls can be found under Settings → Controls → Vehicle. Scroll down to the bottom of the Vehicle controls to find the Auto Level controls.Activate Auto Level Turns Auto Level on or off. When active, the system automatically controls the blade or bucket height based on the currently selected target.Set Height Sets the current blade or bucket height as the new target height and activates Auto Level.Height Offset Increase Raises the working height from the current target by 15 cm each time it is pressed. This can also be adjusted while Auto Level is active.Height Offset Decrease Lowers the working height from the current target by 15 cm each time it is pressed. This can also be adjusted while Auto Level is active.How to manually set or adjust the target height?While sitting in the vehicle, open the Vehicle Inventory (I) and you will find the Set Auto Level Target input at the top. Enter the height you want to work at and Auto Level will use this as the new target. (You can press Enter or just close inventory, it updates automatically)How does the Offset work and what is it for?The Offset controls allow you to fine tune the working height without having to manually type in a new target height.Each step increases or decreases the Offset by 15 cm. The Offset can also be adjusted while Auto Level is active, making it easy to raise or lower your working height as you go.For example, with a target of 13,300 cm and an Offset of +30 cm, Auto Level will work 30 cm above the set target.On Target This indicator shows when the blade or bucket has reached the currently set working height.Once the blade or bucket is level with the target, On Target will turn green. This gives you a quick visual indication that you are working at the correct height.Auto ModeOnce Auto Level is set and active, the blade or bucket will automatically follow the selected working height.Auto Level will disengage when you manually lift the blade or bucket. It can also disengage when the machine is under heavier load, such as when a dozer is pushing a large amount of material. Once disengaged, Auto Level needs to be activated again when you want to continue.This prevents the blade or bucket from being hard locked to the target height, allowing for smoother and more natural operation while still helping you maintain the level you have set.ManliftsManlifts give you an easier way to reach areas that would otherwise be difficult to access.There are two versions available, wheeled and tracked, giving you a choice depending on where and how you want to use them. Both can be purchased from the store under Vehicles → Lift.Manlifts are designed to be operated by a single person. In Multiplayer, having multiple players on the platform at the same time is possible, but you are doing so at your own risk!ControlsYou can find the Manlift controls under Settings → Controls → Lift.GLE 450 AJC (tracked version)GLE 450AJ ( wheeled version)Flexible ConveyorsFlexible Conveyors give you more freedom when connecting different parts of your production setup, especially when the input and output points do not quite line up with each other.They are intended for shorter connections and smaller adjustments between production equipment rather than replacing regular conveyors over longer distances. Flexible Conveyors have a maximum length of 6 meters.A Flexible Conveyor can be connected starting from either an input or an output side, making it easier to fit into both new and existing production lines.You can purchase Flexible Conveyors from the store under Factory → Conveyors → Flexible Conveyor.Flexible Conveyors are designed to connect between two already placed production elements.If you remove one of the elements that a Flexible Conveyor is connected to, the Flexible Conveyor will also need to be removed and placed again once your production elements are placed down.Current patch fixes & improvementsFixed characters not standing correctly on moving vehiclesFixed big dual hopper top part being different colorAdded a hint when player does not have enough material to place ore on the ground Added display hint when the player tries to place building elements on land they do not own Mossy rocks in the world can be destroyed with pickaxeFixed an issue where the engine won't stop properly after the player leaves the vehicleRemoved a pre-placed ramp far from start area on Coal Country mapImproved vehicle physics, animation and hydraulics performanceImproved voxel foliage save loading performance when moving aroundImproved vehicle collision update behaviorFixed an issue where a joining client's time was set 00:00 when the host's game was pausedFixed issue where falling dirt effect sound keeps playing once player has exited vehicleImproved bank input to accept numeric values only and prevent negative or oversized valuesAdded Gold ore to Metal Ore Sorter as outputFixed issue where compact roller's drum was visually moving faster than vehicleFixed issue where hand tools (axe, shovel, fast shovel) were missing effect sounds when usedFixed issue where GPS horizontal tilt was mirrored and improved GPS angle displayFixed issues with sounds ang high/low gear speed differences on some larger excavators How to report a bug/issue?When sending in bug reports, it is a huge help if you can describe the issue in as much detail as possible.Useful information includes:Your game version, which can be found on the main menu (for example, V0.35.5511)What happenedWhat appears to cause the issueSteps we can follow to reproduce itIf the issue involves a vehicle, which vehicle(s) are affectedIf the game crashes, please include the crash reportYour Discord/Steam name or email address so we can reach out if additional information is needed You can find the bug report link in the game menu or use the Bug Report Link.How to find savegames and crash reportsSavegames:%localappdata%\\OutOfOre\\Saved\\SaveGamesCrash reports:%localappdata%\\OutOfOre\\Saved\\CrashesNote:Copy the path above and paste it directly into the File Explorer address bar or the Windows search box.If you're unsure about %localappdata%, you can also find these files by navigating to:C:\\Users\\YourUsername\\AppData\\Local\\OutOfOre\\Saved\\While working through player reports and feedback, there are several areas we feel need more focused attention. Rather than making smaller individual fixes here and there, we want to look at these areas more closely and find a good balance that works well for as many players as possible.For some of these areas, we also want to start using player surveys. This will give everyone an easier way to share your thoughts and help us get a broader picture of how the community feels, rather than relying mainly on individual opinions and reports when deciding what may need to be changed or improved. We know there is players who prefer realism and players who want sandbox, so sometimes combining both sides to be satisfied is a difficult task.We are also working on a new system for bug reports, crash reports, suggestions and feedback.Your reports are a huge help, but sometimes we simply need a little more information to figure out what is happening. If no contact information was included with the report, there has not really been a way for us to ask those follow up questions. The new system should make that communication much easier and help us work together with you when a report needs some extra information or clarification.We also see many of you asking about things like draglines, modding, mirrors, trains and much more. We will talk more about these separately in a Development news post, where we hope to give you a clearer picture of where development is heading and how some of these areas are progressing.That’s it for this Beta update!We hope you enjoy trying out the new additions, and as always, we appreciate everyone taking the time to test, report issues and share feedback with us.There is more to come, and we look forward to sharing more with you soon! Best Regards,Christian & The Team

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News
21 days ago

Main Update

Main Update Now Available!After weeks of beta testing and receiving feedback and bug reports from players, we're excited to bring this update to the Main Branch!With the update now moving to the Main Branch, we can continue forward with the next parts of Out of Ore's development. This does not mean that the changes and systems introduced with this update are in their final state. As development continues, we will keep collecting player feedback, making adjustments, and finding the right balance for how different parts of the game work together.A big thank you to everyone who joined the beta, tested the new content, sent in bug reports, and shared feedback with us. During the beta period, we continued fixing reported issues, making balancing changes, and improving different areas of the game based on what we have seen and heard from players.This update brings a wide range of additions, changes, improvements, and fixes across the game, from the brand new Moivaara map, Land Purchase and dynamic ore pricing to progression changes, vehicle improvements, visual upgrades, quality of life features, and much more.There is a lot that has been added and changed, so below we have highlighted some of the bigger additions and explained how some of the new systems are intended to work.While moving the update to the Main Branch is a major milestone, there is still plenty more to come. We will continue improving what is already in the game while moving forward with new content, features, and other areas of development.Moivaara MapOne of the biggest additions included in this update is the brand new Moivaara map, offering a different way to build and grow your mining company.Moivaara features industrial areas for ore deliveries, multiple shops where you can purchase vehicles, parts, materials, equipment and more, as well as residential areas, a gas station, and an extensive road network connecting the different areas of the map.Players begin with two owned land sectors on the northern side of the map, giving you an area to establish your first operation. On the western side of the town you will also find a large open pit, which provides another location to expand into later as your company grows.Moivaara features multiple physical shops and industrial areas throughout the town.Different shops allow you to purchase vehicles, parts, materials, equipment, and other items directly in the world. There is also a benefit to making the trip to the store, as items purchased from physical shops are 30% cheaper compared to purchasing the same items directly through your inventory.Industrial areas also provide physical locations where ore can be delivered and sold, giving transportation and logistics a bigger role in your mining operation.Land PurchaseAlongside Moivaara comes the new Land Purchase system.On maps using the Land Purchase system, rather than having access to the entire map from the beginning, players can gradually expand their operation by purchasing additional land. This adds another part to company progression, where growing your operation is not only about mining and selling ore, but also deciding where you want to expand and what areas are worth investing in.Choose your purchases carefully, as purchased land cannot be refunded or sold back.The Land Purchase system is currently exclusive to the Moivaara map and V2 maps.Dynamic Ore PricingWith this update we are also introducing the new Dynamic Pricing system.Ore prices are no longer always fixed. As larger amounts of ore are sold, the current market price for that ore will gradually decrease. Reduced prices recover over time, with price recovery applied every in-game hour.This means it can be worth keeping an eye on the market instead of always selling everything immediately. Current ore prices can be followed through the Mining OS or at the Mine Office on Moivaara and V2 maps.Where you sell also matters. Selling ore at physical vendor sell points and shops is more profitable than selling it directly through your inventory.New V2 MapsWe are also introducing updated V2 versions of several existing maps.The new V2 maps are: Iron Mountain PitMine TownCoal PlantQuarryForest QuarryCoal Country (DLC map)These versions bring some of the newer systems and improvements introduced with Moivaara to existing maps. This includes the New Foliage, Land Purchase System, and Prebuilt store locations at the starting location. The V2 versions now replace the previous versions in the Create New Game menu only. This means the change only applies when you create a new game.If you already have a savegame on an older version of one of these maps, you can continue loading and playing it as normal. Existing savegames are not converted or changed by the new V2 versions.This allows us to bring newer features to existing maps without converting existing savegames to the V2 versions or replacing the worlds players have already built.Economy and ProgressionAnother major focus of this update has been improving the economy and progression throughout Out of Ore.Prices, unlock levels, production costs, and building costs have been adjusted to create a smoother progression from starting with a smaller operation to eventually running a much larger mining and production company.Alongside these changes, we have made several improvements to the systems used for managing your company.Highlights:New Dynamic Pricing systemImproved economy balancingUpdated production and building costsUpdated unlock levelsNew and improved Mining OSImproved store sorting and navigationNew placeable sell pointsReworked Bank MenuImproved multiplayer role permissionsAdjusted Bar Roller input and output ratio to 1:1World and Visual ImprovementsAnother major area of focus has been improving the overall look and atmosphere of the game world.Across all maps, numerous adjustments have been made to lighting, post processing, colors, materials, weather, and environmental details. Daytime visuals have received updated color grading and saturation, while further improvements have been made to how different times of day look and feel.Work lights, vehicle lights, street lights, and other light sources have also received attention to improve both visibility and atmosphere during nighttime operations.Various materials, textures, vehicle appearances, terrain, foliage, and environmental assets have also been updated throughout the game.Highlights:Improved day and night post processingIncreased daytime saturation and color balanceImproved lighting across all mapsUpdated work lights and placeable lightsUpdated production building and conveyor materialsImproved environmental details and atmosphereVarious terrain, foliage, and visual fixesImproved weather visualsAdded map icons for players, vehicles, businesses, shops, and points of interestImproved day and night time multiplier settingAdded new flashlightAdded new cinematic droneImproved foliage on Moivaara and V2 mapsAdded FPS and nighttime brightness and effects settingsAdded ability to place grass materialImproved player nametag fading based on distanceReduced the amount of material placed from the player's handReduced the size of various items while held by the playerPaint bucket now displays the currently equipped colorNighttime Lighting & BrightnessNights have been adjusted to be darker again, while vehicle lights, work lights, and other light sources have been improved to provide better visibility and reach.Since preferred nighttime brightness can vary from player to player, we have also added a Night Brightness setting under Settings → Graphics, allowing you to brighten nights if needed.Placeable Grass and Foliage UpdateYou can now place grass directly from your inventory. Simply purchase grass from the store, equip it in your hotbar, and place it on the ground.We have also made placing material by hand easier. Instead of clicking one by one, you can now hold down the mouse button to continuously place it.On Moivaara and V2 maps, the new foliage will also grow on grass placed by the player, helping your newly grassed areas blend better with the surrounding environment.Cinematic DroneA new addition to the game is the Cinematic Drone, which you can find in the Mining OS menu.The Cinematic Drone gives you more freedom to explore the world and capture your mining operation from different perspectives. With a variety of camera settings, you can adjust movement speed, lens, focus, aperture, ISO, altitude and more to set up the view you want. Note: The screenshots shown in this update and the new intro were captured using the new Cinematic Drone!Ore VisualsOre visuals have been updated across the game, with adjusted textures and new materials for all ore types. These changes give different ores and materials a more detailed and natural appearance while making them easier to visually distinguish.Vehicles and MachineryVehicles and machinery have received a large number of changes throughout this update and during the beta testing period.Excavators, loaders, trucks, pavers, compactors, and other equipment have received adjustments to digging, terrain interaction, material handling, controls, gearboxes, traction, balance, and general behavior.Our goal with these changes is to make machinery smoother and more predictable to operate while continuing to improve how different types of equipment behave and interact with the terrain.The visual side of the vehicle fleet has also received further attention, including vehicle colors, paint finishes, lighting, visibility, and other smaller details.Vehicle General ChangesUpdated vehicle colors, paint, and overall appearanceUpdated vehicle light spread and visibilityAdded additional lights to various vehicles that were previously missingReduced windshield dirt and other visual obstructionsVarious vehicle balancing, behavior, and visual improvementsReduced roughness for vehicle paintFixed automatic gearbox HUD displayFixed GPS not saving correctly after reloadingFixed load meter resetting after reloadingFixed issue where some vehicles were missing cab collisionVehicle VisualsVehicles have also received various visual improvements across the fleet, including improved tire textures, color tweaks, paint adjustments, lighting improvements, and other smaller visual fixes to improve their overall appearance.Excavators:Excavators now have mounding and material spillage when digging and handling material, giving material more natural behavior while working with the terrain. Based on feedback we received during the Beta, we have also reduced the amount of spillage to find a better balance.Improved excavator digging and terrain interactionImproved dirt and ore handlingImproved wheeled excavator steeringTweaked excavators and loaders buckets and how they push materialFixed Attila EW200A B100 , Chariton EX500D B140 and EX300D B120 control conflict issuesFixed missing Focused Follow Camera mode on front shovel excavatorsFixed 8000 series excavator cabs to be more forwardFixed Attila EW200A B100 not being able to attach equipmentFixed issue where client couldn't attach excavator attachmentsFixed dirt texture visibility from excavator cab viewFixed floating drill attachment display for clientsLoaders:The goal with Loaders has been to improve their speed and how they handle material and interact with the terrain. Previously, there was very little resistance when digging into and collecting material.Loaders now change their speed when collecting material with the bucket down, giving more resistance when digging into the terrain. We have also adjusted how they push and move material with their buckets to give Loaders a better overall feel when working with material.Improved Loader digging and material handlingTweaked loader buckets and how they push materialAdjusted loader bucket precision when cutting into material and adjusted the cutting angleReduced the amount of material loaders push up slopes and wallsAdjusted Loader speed when pushing materialDozersDozers have received only minor adjustments in this update, while the main vehicle work has focused on other types of machinery.Adjusted Dozer blade precision with ground BaggersBaggers have received adjustments to their weight and traction, alongside several fixes to their fill meters and visual appearance.Tweaked Baggers weights and tractionFixed issue where baggers fill meter gets stuckFixed issue where Baggers fill meter would stay overloadedFixed various visual issues where Bagger tracks could clip through the vehicle bodyFixed Bagger 681 conveyor animation when exiting the vehicle Trucks, Rock Trucks & Pickups:Trucks, Rock Trucks and Pickups have received several adjustments to their gearbox behavior, driving, and material dumping. Reverse gears have received additional attention to make them behave better, while dumping has been adjusted to make unloading material more reliable.Added new controls setting for manual reverse gear (R2, R3)Fixed issue where truck in reverse gear would struggle selecting proper gearFixed issue where dumping with trucks would lose material depending on the angleFixed trucks requiring extreme angles to unloadFixed rock truck shifting issuesFixed missing stair collisions on HT300 & HT500 rock trucksCorrected 20, 40, 60 rock truck default rim color when spawningAdjusted 4WD pickup gearing uphillAdjusted Pickups steering angle speed for better turning in sharp cornersPavers & RollersPavers and Rollers have received improvements to how they place and interact with material. Previously, material placed by the Paver could have very little height, so this has been adjusted to give paved areas more proper material height and shape. Rollers have also been adjusted to work better with newly paved areas and prevent the ground from being compacted too much.Improved paver material handling and placement heightFixed Paver not placing asphalt properly on player-created roads and adjusted smoothnessAdded map icon to paverImproved compactor terrain interactionFixed issue with Rollers compacting ground too much after paver has placed asphalt Fixes and ImprovementsA large number of community-reported issues have been addressed throughout the development and beta testing of this update, alongside issues discovered during our own testing.These range from long-standing vehicle and multiplayer issues to UI, saving, visual, gameplay, and quality of life fixes.Some of the fixes included in this update:Fixed character shadow duplicationFixed players being able to walk outside the mapFixed company funds being accessible without the correct multiplayer permissionsFixed items remaining on the cursor after closing inventoryFixed grader lights pointing in incorrect directionsUpdated Tutorial popup messagesIncreased "skip day" with placeable bed from 6:00 to 8:00Fixed various spelling mistakes in the shop, controls and in descriptionsBug Reports, Feedback & SuggestionsAs always, we appreciate everyone taking the time to report issues they come across while playing. Well-detailed bug reports make it much easier for us to understand what is happening, reproduce the problem, and work towards a fix. It is also the most direct way to get an issue into our internal development tracking system. When reporting an issue, please include:Game VersionThe version number can be found in the bottom-right corner of the game menu. For example: v0.35.5536. What happened? Give us as many useful details as possible about the problem and what you were doing when it happened.What did you expect to happen?This is very important! Let us know what you expected to happen instead. This helps us better understand the issue and the behavior you expected. Feedback is considered alongside the broader balance and direction of the game.How to reproduce it If possible, explain what we need to do to make the issue happen again.Screenshots or videos are always helpful when they can show the problem clearly.You can report issues directly through the Bug Report option in the game menu or through our Bug Report page.What's NextWith the current Beta now moving to the Main Branch, it allows us to move forward with new additions while continuing to improve and adjust what is already in the game.For the next Beta, we are currently planning to introduce Autolevel, Flexible Conveyors, and the new Manlift. Alongside these additions, development and changes will continue across other areas of the game, based on player feedback.Auto levelAutolevel is something we have seen requested by players for quite some time, and we are now working on bringing the first version into the game.We are planning to have the first version available in the next Beta. The goal is to make it easier to create precise and level areas, especially since we know keeping a good level manually isn't always easy. As we move forward, we plan to keep improving the system and bring it to more vehicles along the way.Flexible ConveyorsFlexible Conveyors will give players more freedom when building and connecting production setups and conveyor lines. Rather than relying only on fixed conveyor sections, the new system is intended to make it easier to connect equipment and create layouts that better fit your operation.ManliftThe Manlift is also planned to be included in the next Beta. It will help players reach areas that are difficult to access from the ground, whether you're working around production equipment, buildings, or other structures.It's a simple but useful addition that should make reaching those harder to access areas much easier.These are some of the additions we are currently targeting for the next Beta, but they are not everything being worked on. As development and testing continue, the exact content of the Beta may change. There is more in development that we look forward to sharing as it gets closer to being ready.Best Regards,Christian & The Team

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News
22 days ago

Beta Hotfix Update!

Hello everyone!Thank you for everyone who has been submitting bug reports , and in this hotfix we addressed some of the new bugs players encountered. Remember this is optional Beta update and it is being polished thanks to those who wish to be part of beta testing and reporting. We remind to always send in bug reports and huge help is if you can describe issue as detailed as possible. Including game version ( you will see it on main menu , usually like V0.35.5511 for example) How it happens? What causes it. How to duplicate it. If issue is vehicle(s) , which one?. If game crashes please include crash report so team can find the issueAlso your discord/steam name or email so we can reach out to you If necessary for additional info. You can find link to bug report in game menu or use Bug Report Link .If you wish to play beta branch and try it out , here is how to do that: 1. Right-click on "Out of Ore" in your Steam library and select Properties. 2. In the Properties menu, click on Betas from the left sidebar. 3. Select "beta - Latest beta for players" from the dropdown list. 4. The beta should begin downloading automatically. How to find crashes/savegames: 1. For savegames:%localappdata%\\OutOfOre\\Saved\\SaveGames2. For crash reports:%localappdata%\\OutOfOre\\Saved\\CrashesNote:Copy the path above and paste it directly into the File Explorer address bar or the Windows search box.If you're unsure about %localappdata%, you can also find these files by navigating to: C:\\Users\\YourUsername\\AppData\\Local\\OutOfOre\\Saved\\Currently addressed issues and fixes and improvements: Fixed issue where buying arvik EX500D would spawn Chariton EX200AFixed issue where some vehicles were missing cab collisionTeam will be continuing work on reports as well new features . Best Regards,Christian & The Team

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Frequently Asked Questions

Find answers to common questions about Out of Ore