Mine

Blast

Build

Explore our game Out of Ore, stay informed with the latest news, and find answers to your questions. Meet the North Modding Company Team and learn about our journey. Keep up-to-date by following us on social media or join our community on Discord.

Out of Ore

RUN YOUR OWN MINING COMPANY

Take charge of your mining enterprise, where you'll oversee the construction of your site and the expansion of your fleet. Customize your plant with sorting, crushing, and refining features to optimize ore processing operations.


In this immersive world, players can build anything from fortresses to underground cities. With endless resources, the possibilities are limitless.

Conveyor

Out of Ore

MASSIVE OPEN WORLD

Uncover the wonders of the wilderness as you traverse through expansive landscapes, ready to be explored. With maps stretching across an impressive 400,000 square kilometers, there's plenty of room for adventure.


Dive into this new environment, allowing your creativity to flourish as you craft your own unique world from the ground up.


Massive Openworld

Out of Ore - DLC

MINE DECORATION SUPPORTER PACK

Want to support development while decorating your base?
Now you can with our supporter package and take your game to next level!

Furnish your mining office or enhance your game with trees and bushes. Gain access to roadsigns, office furniture, barrels, building materials, and much more.

The only limit is your imagination!

DLC
LATEST NEWS
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Newsabout 4 hours ago

Friday News!

Hello! ːsteamhappyː Our main task this week has been tracking down a new problem with the shovel and roller. After implementing the fix for the digging consistency issue a couple of weeks ago, we discovered that anything meant to smooth terrain is now leaving behind unwanted artifacts. Not exactly the behavior we’re aiming for.The good news is that we’re hopeful this will be a straightforward fix. Once we get this sorted, we should be able to wrap up internal testing and finally push the build forward into beta. The unwanted artifact we are working to fix This is a summery of what will be included in the update that is coming: Performance- World deformation now auto-selects an optimal thread count based on your CPU (configured on first launch after the update)- Store UI performance improvements- Terrain edits now cache nearby values and materials for improved performanceVehicle Overhaul- Vehicle foundation update (new base/component)- Dumping dirt now mostly avoids going beneth tires The following vehicles have been migrated to a new vehicle base/component. This improves overall behavior and feel across the board. Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers. Graders: - Chariton G150E - Chariton G200E Dozers: - Chariton DX900 - Chariton DX900 6-Way - Chariton DX1000 - Chariton DX11000 - Chariton DX100AProduction, Conveyors & Buildings- Added power indicator lights across conveyors and production units- Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers), causing visual spam and potentially unnecessary performance cost- Fixed uneven distribution in some multi-output conveyor setups- Storage containers are now paintable- Fixed Coal Plant default color not matching other buildings- Fixed Coal Plant not being paintable- Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side- Power cables now snap in Free Build mode as well- Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered onVehicles- Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B- Fixed haul trucks dumping some of their load underneath themselvesDrone & Multiplayer- Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)- Fixed reconnect/disconnect edge cases while piloting the drone- Players can no longer stand on the drone- Added notifications when a client is disconnected from the serverEconomy & Store- Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)- Fixed store prices being affected by “price skills”- Store prices now update immediately when relevant skills changeStability & Saves- Fixed crashes caused by some company logos when joining a multiplayer game- Company saves moved to AppData Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there. Company saves are now stored in the AppData Companies folder (consistent with other game files). The Company Manager now includes an Open Folder button for quick access.- Removed code that could potentially trigger a physics crash- Manual saving now resets the auto-save interval- Voxel world now provides a reason when data is locked (Saving / Client joining)- Added `lastEditedDate` entry to company XML- Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”- Fixed various spelling mistakes Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

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News
7 days ago

Friday News!

Hello! ːsteamhappyːThis week we wrapped up the fix for the digging issue we identified earlier. That bug caused buckets to get stuck and behave inconsistently during excavation. With the solution now in place, our focus is on testing to ensure it doesn’t introduce any side effects or unexpected behavior. If everything checks out, this update is getting very close to being ready for the beta branch. While working on that, we also revisited the dirt‑dumping system. We reworked several parts of it to prevent dirt from being deposited underneath truck tires. Previously, this could lift the dumper during unloading, which obviously wasn’t ideal. That behavior should no longer occur. Dirt will still pile up close to the truck and create a forward‑pushing effect, but that’s expected and part of normal operation.Reworked the dumping system to prevent dirt from accumulating beneath the tires.Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

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News
14 days ago

Friday News!

Hello! ːsteamhappyːThis week we continued our testing of the dozers and graders. During this process, we identified an issue that has been causing buckets to get stuck and behave inconsistently while digging. We want to resolve this problem and include the fix before the update moves into beta.To clarify what we meant last week regarding the “side‑wall collapse behavior for dirt being pushed to either side of the blade” I’ve put together a comparison to better illustrate which side walls are affected and how the behavior differsWith side‑wall collapse behaviorWithout side‑wall collapse behavior, Leaves you with unrealistic thin walls of dirt on both sides of the blade.Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

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