
Friday News!
Hello! ːsteamhappyː Our main task this week has been tracking down a new problem with the shovel and roller. After implementing the fix for the digging consistency issue a couple of weeks ago, we discovered that anything meant to smooth terrain is now leaving behind unwanted artifacts. Not exactly the behavior we’re aiming for.The good news is that we’re hopeful this will be a straightforward fix. Once we get this sorted, we should be able to wrap up internal testing and finally push the build forward into beta. The unwanted artifact we are working to fix This is a summery of what will be included in the update that is coming: Performance- World deformation now auto-selects an optimal thread count based on your CPU (configured on first launch after the update)- Store UI performance improvements- Terrain edits now cache nearby values and materials for improved performanceVehicle Overhaul- Vehicle foundation update (new base/component)- Dumping dirt now mostly avoids going beneth tires The following vehicles have been migrated to a new vehicle base/component. This improves overall behavior and feel across the board. Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers. Graders: - Chariton G150E - Chariton G200E Dozers: - Chariton DX900 - Chariton DX900 6-Way - Chariton DX1000 - Chariton DX11000 - Chariton DX100AProduction, Conveyors & Buildings- Added power indicator lights across conveyors and production units- Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers), causing visual spam and potentially unnecessary performance cost- Fixed uneven distribution in some multi-output conveyor setups- Storage containers are now paintable- Fixed Coal Plant default color not matching other buildings- Fixed Coal Plant not being paintable- Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side- Power cables now snap in Free Build mode as well- Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered onVehicles- Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B- Fixed haul trucks dumping some of their load underneath themselvesDrone & Multiplayer- Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)- Fixed reconnect/disconnect edge cases while piloting the drone- Players can no longer stand on the drone- Added notifications when a client is disconnected from the serverEconomy & Store- Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)- Fixed store prices being affected by “price skills”- Store prices now update immediately when relevant skills changeStability & Saves- Fixed crashes caused by some company logos when joining a multiplayer game- Company saves moved to AppData Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there. Company saves are now stored in the AppData Companies folder (consistent with other game files). The Company Manager now includes an Open Folder button for quick access.- Removed code that could potentially trigger a physics crash- Manual saving now resets the auto-save interval- Voxel world now provides a reason when data is locked (Saving / Client joining)- Added `lastEditedDate` entry to company XML- Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”- Fixed various spelling mistakes Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team