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Friday, October 2, 2026

Beta Update V0.36.5550

Hello everyone and happy Friday!We are back with another Beta update!Since the first release of V0.36, we have been going through your reports and taking care of several issues that have been causing problems. At the same time, we are continuing to look into the things that still need some attention.This update brings changes to several areas of the game. Auto Level should now behave more consistently for Multiplayer clients, ground and material flickering has been improved, and saving your game should now be significantly faster, especially with larger savegames.There are plenty of other changes included as well, from vehicle and production fixes to some pricing adjustments and smaller quality of life improvements.Further down, we will go through some of the bigger changes, followed by the full list of fixes and improvements included in this update.As always, a big thank you to everyone testing the Beta and sending us your reports and feedback.Remember that the Beta update is optional and is still being tested and polished with the help of those who choose to take part in Beta testing and reporting. We also recommend to always making a backup before switching between game versions!How to join the Beta branchRight-click Out of Ore in your Steam Library and select Properties.In the Properties menu, select Betas from the left sidebar.Select "beta - Latest beta for players" from the dropdown list.The Beta should begin downloading automatically.Below, we want to highlight a couple of the changes in more detail, with everything else listed further down in the patch notes.Auto LevelWe have added a new Current Level indicator to Auto Level.Once you have either activated Auto Level or used Set Height, the Current Level indicator will show the current level of your blade, making it easier to see where your blade is compared to the level you are working towards.MultiplayerWe have added saving notifications and the save countdown for Multiplayer clients. Previously, these notifications were only shown to the host. Clients will now also be able to see when the game is about to save and when saving is in progress.We have also made a significant improvement to game saving times. Saving should now take considerably less time, especially on larger savegames where it could previously take several minutes.Current patch fixes & improvementsRemoved Platinum ore from the ore price menuFixed an issue where flexible conveyors could sometimes appear incorrectly after reloading the gameFixed an issue where the Chariton FX4000FS boom arm became slow with a full bucketFixed an issue where Multiplayer clients could not pass through metal doorsAdjusted loader bucket angle when on the ground to improve steering and pushing materialFixed an issue where Auto Level could wobble and behave inconsistently for Multiplayer clientsFixed an issue where the Auto Level HUD did not appear after reloading a game (press "Activate" to show the HUD again)Added a Current Level indicator to Auto LevelFixed an issue where vehicles could have wear and dirt visible inside their cabinsFixed conveyor and factory element sound and smoke effectsFixed the Man Lift incorrectly showing a fill barAdded the missing default keybind for Auto Level Offset Decrease and changed the default Auto Level Offset Increase keybindAdjusted Coil and Sheet pricing to make them profitableImproved material flickering on flat ground caused by Z-fightingFixed Bank loan interest so it is now deducted every in-game hourFixed an issue where the fuel truck had too short a range when filling baggersFixed overlapping text on the Mine Office wall screenAdded the save countdown and screen notifications for Multiplayer clients while terraforming is locked and the game is auto-savingFixed the Borderless screen setting; it is now locked to the maximum resolution and prevents resolution editingFixed Dozers speed while working on an inclineFixed the GLS 450Aj shop descriptionSignificantly improved game saving speedHow to report a bug/issue?When sending in bug reports, it is a huge help if you can describe the issue in as much detail as possible.Useful information includes:Your game version, which can be found on the main menu (for example, V0.35.5511)What happenedWhat appears to cause the issueSteps we can follow to reproduce itIf the issue involves a vehicle, which vehicle(s) are affectedIf the game crashes, please include the crash reportYour Discord/Steam name or email address so we can reach out if additional information is neededYou can find the bug report link in the game menu or use the Bug Report Link.How to find savegames and crash reportsSavegames:%localappdata%\\OutOfOre\\Saved\\SaveGamesCrash reports:%localappdata%\\OutOfOre\\Saved\\CrashesNote:Copy the path above and paste it directly into the File Explorer address bar or the Windows search box.If you're unsure about %localappdata%, you can also find these files by navigating to:C:\\Users\\YourUsername\\AppData\\Local\\OutOfOre\\Saved\\Our new system for bug reports, crash reports, and suggestions has already made it much easier for us to communicate with players and follow up when we need more information.If you have submitted a report, remember to keep an eye out for a reply from us. We may sometimes need additional details, files or clarification before we can continue investigating an issue. Responding to these follow-ups helps us move the report forward and get a clearer picture of what is happening.That’s it for this Beta update!Thank you to everyone testing and helping us improve the Beta.More to come, and we will keep you updated!Best Regards,Christian & The Team