Our vision is to offer creative freedom that brings back the joy of childhood adventures
We've poured our passion into creating Out of Ore, a unique game that stands out in the industry.
As a small team, we closely collaborate with our community, making them a vital part of our development process. Our vision is to elevate the gaming experience to new heights, offering creative freedom that brings back the joy of childhood adventures. Together, we strive to create a game that not only entertains but also inspires and connects players through shared experiences.
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Our Journey
Our adventure began in late 2018 and continues to thrive. By 2023, Out of Ore became our primary focus.
THE BEGINNING
Christian (Execut) and Kristian (T-Bone) start modding for Farming Simulator 2019 by Giants Software, overcoming challenges in 3D modeling. Their shared passion leads to collaboration.
THE MOD ERA
Encouraged by the community, Execut and T-Bone form North Modding Company, marking a new chapter in mod development. They release their first mods on the Farming Simulator ModHub, gaining quick popularity.
BERGSBRUK
In 2020, North Modding Company launched "Bergsbruk" on Steam, our first standalone PC game. At the same time, our Farming Simulator mods hit 30 million downloads, a major milestone.
OUT OF ORE
We decided to halt further development on "Bergsbruk" to concentrate our efforts on a new game, "Out of Ore".
FOCUS ON OUT OF ORE
"Out of Ore" takes center stage, with Farming Simulator modding stepping back.
This shift reflects the company's ongoing development and progress.
REACHING 100,000 SOLD GAMES
"Out of Ore" achieving 100,000 sales, a testament to the incredible support from our community and the passion and dedication of our small team.
About Us
Our team consists of five dedicated team members. Together, we bring a diverse range of skills to the table, covering everything from programming and 3D modeling to texturing, marketing, and economics.
Gaming studio in Sweden
Meet our Team
Our team is a collection of passionate and talented individuals who share a common goal: to create exceptional gaming experiences.
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Christian
CEO / Lead Developer
Passionate about creating immersive gaming experiences that push technological boundaries.
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Kristian
Dev / Lead Asset Designer
Brings characters and environments to life with stunning visual designs and attention to detail.
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Shih-Hung
Backend Sys. Developer
Architect of our robust backend systems ensuring smooth gameplay and server performance.
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Alfred
Asset Designer
Creates the visual elements that make our games stand out with a unique artistic style.
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Gabriella
Business Coordinator
Drives our business strategy and ensures our games reach the right audience.
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Tarzan
Mood Manager
Studios Office Cat
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Skuggan
Head of Security
Who let the dogs out?
What People Say

A Sandbox Masterpiece for Heavy Machinery Fans
If you have ever spent hours in Farming Simulator or Gold Mining Simulator wishing for more freedom to literally reshape the world, Out of Ore is the game you’ve been waiting for. It moves beyond the typical "arcade" feel of many sims, offering a deep, rewarding experience centered on heavy equipment and industrial management.
Unmatched Terraforming Freedom
The standout feature is the sheer scale of the sandbox. With maps covering up to 400,000 square kilometres, the game gives you total control to blast, dig, and build wherever you please. Whether you are carving out massive tiered quarries or carefully leveling ground for a new processing plant, the terraforming feels impactful and permanent.
Authentic Machinery and Customization
The vehicle detail is where the developers truly shine:
Intricate Controls: Support for Joysticks and Wheels (including ISO and SAE controls) makes operating excavators and loaders feel incredibly realistic.
Massive Fleet: From standard bulldozers to colossal bucket-wheel excavators (baggers), there is a machine for every job.
Deep Personalization: Every vehicle can be customized with specific lighting, GPS systems, paint, and even a choice between tires or tracks.
A Growing Empire
The progression loop is satisfyingly "grindy" in the best way possible. You start as a level 1 laborer and work your way up to level 70 ("King of Klondike"), managing a complex company. Designing automated production chains—complete with crushers, smelters, and complex conveyor networks—turns a simple digging operation into a massive industrial empire.
Active Development and Community
Despite being developed by a small team, the game receives regular, massive updates. Recent additions like 16-player multiplayer and mud physics show that the developers are listening to the community and constantly pushing the boundaries of what this engine can do.

good game just have to change some settings in steam to make it run with out jittering and lagging other than that its a good game
Our Achievements
100,000 SOLD GAMES
"Out of Ore" reaching 100,000 sales
7 YEARS
Successfully operating and growing since 2018
GLOBAL COMMUNITY
Active player base across multiple continents
50M+ DOWNLOADS
Our Farming Simulator mods crossed 50 million downloads
Ready to join our gaming adventure?
Check out our game and become part of our growing community of players around the world.
